If your team at work is anything like ours here at Roll7, then the lockdown has you missing the chance to get together after the day is over and grab a few (overpriced) drinks in a sunny (or at least, hopefully not rainy) beer garden. If that’s the case, you’re in luck - we’ve devised a way to bring a little bit of that summer feeling right into your home office. So grab some drinks (soft or alcoholic, your choice), some snacks, and your laptop, and you’ll be feeling just like you’re in the pub in no time… or at least, how the pub would be if it had cheaper drinks and lots of very loud pets demanding everyone’s attention.
At the bottom of this article are linked the three main things you’ll need to run the game-themed quiz we ran at Roll7 at the start of the month – there’s a slides document with all of the questions on it, a list of all the answers (so no peeking if you’re planning to take part in the quiz yourself!), and some fillable answer sheets to help each quiz team keep track of their score.
But first: let’s go through the steps you’ll need to take to set up and run this game-themed ‘pub quiz’ while working from home.
Step One: Divide everyone into smaller quiz teams, and nominate a Quizmaster
It’s possible to run this quiz with smaller or larger teams, but five to six people is a good approximate size. Each quiz team should have the opportunity to come up with their own name, so let people know what their teams are going to be a day or two in advance of the quiz.
Each team should have their own copy of the fillable answer sheet (linked below), but the Quizmaster should be the only person able to look at the questions and answers in advance. If you’re going to be the quizmaster, feel freeto go through the slides and add or change certain rounds to better suit your team. When we wrote this quiz, we included a ‘Roll7 round’, where we asked questions about members of the team – this can be a fun way to get to know each other better, but make sure that you ask a mix of questions that different teams are likely to be able to answer!
If you know your colleagues have particular interests in other game-related areas, go ahead and add rounds based on those, or consider doing things like swapping out tunes in the music round if you feel like the tracks we’ve used would be too easy or too tough for your quiz teams to guess.
Step Two: Set up private chats in Slack (or alternatives) for each Quiz team
If your workplace doesn’t use slack, then whatever alternative platform you use should be fine – just make sure that you can use it to video call and to send private group messages
The Quizmaster doesn’t need visibility on any of these team chats.
Step Three: Set up a Zoom (or alternatives) call for everyone participating
All participants should join a zoom call hosted by the Quizmaster. Then, everyoneother than the Quizmaster should mute their microphone in zoom, and separately join a video chat in slack with their (hopefully by this point amusingly named!) quiz team. This slack video chat should not be muted.
Now, the Quizmaster will be able to screen share and present the quiz in zoom, and the quiz teams will be able to both hear and see the quiz – while also being able to privately chat to one another within their teams to decide on their answers.
This may take a few minutes to get organised, so allow a little time at the start ofyour quiz for people to get themselves ready to begin!
Step Four: Running the Quiz
The Quizmaster should go through each question in the quiz one by one – remember to allow people time to discuss and write down their answers! Although it may seem like you are sitting awkwardly in silence (because everyone on the zoom call will be muted, so you will only be able to hear yourself) remember that the quiz teams need time to listen to, think about, and then answer each question. As a rule of thumb, allow around one minute for people to answer single point questions, and two minutes for two point questions. Have a stop clock or timer handy so that you are sure to leave people enough time to write their answers! If possible, read the question once, then sit silently for one to two minutes, then repeat the question before you move on. At the end of the round, you may wish to flick through the slides again to quickly repeat each question, just so that the quiz teams can be certain that they have got something written down for each one.
Step Five: Marking the Quiz
If your teams have used the fillable answer sheets included (or some variant on this concept), then marking should be pretty easy. Get everyone to close their private slack calls at the end of the quiz, and have them unmute themselves in the big zoom call while you read through the answers. It’s up to you to decide if you trust people to mark their own team’s answers! If you would like, you can get people to pass the sheets on to another team to mark by having them share their copy of the document with edit permissions on. Either way, this is the step in which you are most likely to hear some truly outrageous arguments from your co-workers about why completely wrong answers should ‘definitely get at least a half point’ – what you do about this is up to you, but fair warning that once you’ve allowed one dubious half point, you’ll undoubtably be inundated with requests for more...
And that’s it! In total, the quiz should take around two hours to set up, run, and mark. You may want to offer prizes for the winners – we did this by offering gamevouchers for platforms of the winning team’s choice, and matching these vouchers with a donation to the NHS. But whether or not you offer a prize, it’s certainly a great way to spend an afternoon staying social even while you social distance.
Enjoy, and good luck!
Fillable Sheets Template
The Roll7 Team
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